Re: Add option to winebuild to disable ASLR/dynamicbase
Jinoh Kang <[email protected]> Tue, 8 Jul 2025 07:45:55 +0900
| Newsgroups | gmane.comp.emulators.wine.devel |
|---|---|
| Message-ID | <CAMnQwqUOMA1kensXxues5-Y_5=NVqjeKHH4jBLVRRDwruXXApQ@mail.gmail.com> |
On Tue, Jul 8, 2025, 00:41 Tres Finocchiaro <[email protected]> wrote: > > 1. Would winehq be receptive to a winebuild flag that allows the old > behavior? > > Probably not. Wine's goal is first and foremost emulation of Windows userspace, and Windows uses DYNAMICBASE and HIGH_ENTROPY_VA for its DLLs. > > 1. If acceptable, would you prefer LMMS author this patch, or is this > change trivial enough/small enough that the winehq team would prefer to > tackle it themselves? > > > 1. Lastly, quoting a past mailing list convo, should we be doing our > wine bridge differently? Currently we build RemovePluginVst64.so.exe. > > "[...] I don't think we have any plans to deliberately break > the old all-in-one .dll.so binaries. It is quite likely that this > functionality will bitrot over time though. Also the functionality > that the > PE/unix split was introduced for won't be available that way [...]" > > Source: > https://list.winehq.org/mailman3/hyperkitty/list/[email protected]/message/5PBWZ4ACVLLL4B43WFHBJYMZ7WB5POGF/ > > Yes, ideally you're supposed to not rely on specific address of DLLs. If you want to call Unix-specific APIs, the most up-to-date way to do is to use something called *unixlibs*. I'm not aware of any documentation or tutorial, but you can consult existing DLLs like wpcap, mountmgr.sys, or winscard (or anything that uses WINE_UNIX_CALL). -- Jinoh >