Re: Add option to winebuild to disable ASLR/dynamicbase
Alexandre Julliard <[email protected]> Wed, 09 Jul 2025 21:09:37 +0200
| Newsgroups | gmane.comp.emulators.wine.devel |
|---|---|
| Message-ID | <87o6tt89la.fsf@wine> |
Tres Finocchiaro <[email protected]> writes: > There are no plans to remove that ability. It's true that there's > currently no stable, supported way to build external PE dlls with a Unix > side, but that's mostly because there's > > So would it be inappropriate for me to ask again, why adding a flag to winebuild to influence the PE section of a Unix SO -- specifically for > compatibility with older, 3rd-party DLLs that we don't have the ability or interest modifying -- would be frowned upon? (particularly as opposed > to the seemingly more complex WINE_UNIX_CALL approach) Disabling the flag may or may not be the right solution, but the first thing is to understand exactly why that flag is breaking your app. Filing a bug would be a good first step. > Searching for 'winebuild', 'winegcc' or 'wineg++' in SCMs like GitHub show a very short list of results (many of which are simply wine mirrors). > Doing the same on stackoverflow yields 65 results for all three keyworks combined, which makes it hard to gauge the importance or longevity > of a tool. > > At the end of the day, what LMMS hopes for is a way to run a DLL file at maximum compatibility from a native *nix app. I don't know much > about the inner workings, but it's a feature we'll keep in the software for as long as we can maintain it. I've even added experimental support to > our ARM64 Linux versions (not yet working) and I would like to eventually add support to our macOS versions as well (missing winegcc). I > digress. Not that both ARM64 and macOS will require a PE build. There's no way to make a .so dll work on these platforms because their Unix ABI is not compatible with the Windows one. -- Alexandre Julliard [email protected]