How can I debug an issue where a specific commit breaks transparency?
zhengxianwei <[email protected]> Sat, 16 Aug 2025 17:35:50 +0800
| Newsgroups | gmane.comp.emulators.wine.devel |
|---|---|
| Message-ID | <CABeGAqX83BEMx3ZP+bNuDHuCZWtP6yjAHT4owLcwToJFAnWsmA@mail.gmail.com> |
>> | * cb787d0c566 - (2 months ago) win32u: Use a pbuffer to implement GL on memory DCs. - Rémi Bernon This commit caused one of my images to go from transparent to non-transparent. How should I debug this? I tried using RenderDoc to capture, but it errors out saying that on Linux it supports the core profile and not the compatibility profile. When I capture a trace with apitrace, it seems the program isn’t using a standard OpenGL frame rendering flow. May I ask what the default method is in Wine for debugging OpenGL or investigating incorrect/garbled rendering?