Wine staging 10.17 release

Alistair Leslie-Hughes <[email protected]> Sat, 18 Oct 2025 17:20:33 +1100
Newsgroups gmane.comp.emulators.wine.devel
Message-ID <SE1P216MB182965DEB1D29AE36B467D4793F7A@SE1P216MB1829.KORP216.PROD.OUTLOOK.COM>
Binary packages for various distributions will be available from:
https://www.winehq.org/download

Summary since last release
* Rebased to current wine 10.17 (295 patches are applied to wine vanilla)

Upstreamed (Either directly from staging or fixed with a similar patch).
* draw: Return correct devices based off requested DirectX version.
* odbc32: SQLGetData handle ANSI driver
* odbc32: Record loaded driver SQL_ATTR_ODBC_VERSION
* comctl32: Bump version to 6.0.
* d3dx10/tests: Add tests for the D3DX10_IMAGE_LOAD_INFO structure argument.
* d3dx10: Create 3D textures for images representing 3D textures.
* shell32: Improve semi-stub SHGetStockIconInfo, try find existing 
iconhandle
* shell32: Set SFGAO_HASSUBFOLDER correctly for normal shellfolders.
* winex11.drv/window: Query the X server for the actual rect of the 
window before unmapping it

Removed (No longer required).
* None

Added:
* [58786] - iccvid: Support ICM_DECOMPRESSEX_BEGIN message
* [36208] - d3drm: Stops crash when Star Wars Rebellion battles.
* [58418] - wininet: Stop crash in InternetQueryOptionW when NULL buffer 
is provided.

Updated:
* vkd3d-latest


Where can you help
* Run Steam/Battle.net/GOG/UPlay/Epic
* Test your favorite game.
* Test your favorite applications.
* Improve staging patches and get them accepted upstream.
* Suggest patches to be included in staging.

As always, if you find a bug, please report it via
https://bugs.winehq.org

Best Regards
  Alistair.