Re: WineX and the AFPL

Alexandre Julliard <[email protected]>
Newsgroups gmane.comp.emulators.wine.license
Message-ID <[email protected]>
"Deven T. Corzine" <[email protected]> writes:

> I think you misunderstood me.  I'm sure nobody would work on Wine if they 
> weren't interested in the results to some degree or another.  It's just 
> that some people are willing to sacrifice the journey (the experience of 
> creating the project), while others are not.  This is what I meant by those 
> interested in the journey vs. results.  I assume everyone is interested in 
> results; it's a matter of the relative importance.  Alexandre's statements 
> would seem to indicate that he's not willing to sacrifice the journey in 
> pursuit of a quicker path to the results.

You still have this idea that we could somehow reach our goal faster
by giving up the enjoyment of the journey. This couldn't be more
wrong. If people no longer enjoy working on Wine, the project will be
dead right away, no matter how much code Transgaming gives us.

So the choice is much easier: we don't have to choose between enjoying
ourselves or reaching our goal. The real choice is between having fun
and reaching our goal, or not having fun and not reaching our goal.
Transgaming cannot complete Wine all by themselves, to get anywhere
we need a thriving community of people who enjoy working on Wine.
Sacrificing that to receive some more code today is like killing the
goose that lays the golden eggs. It simply does not make sense.

-- 
Alexandre Julliard
[email protected]
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