Re: GPL vs. sweatshops (was Re: Bias)
Steve Langasek <[email protected]> Tue, 11 Jun 2002 16:14:46 -0500
| Newsgroups | gmane.comp.emulators.wine.license |
|---|---|
| Message-ID | <[email protected]> |
On Tue, Jun 11, 2002 at 04:15:11PM -0400, Deven T. Corzine wrote: > On Tue, 11 Jun 2002, Steve Langasek wrote: > > Do you have hard numbers to show that programmers who work on proprietary > > software are better compensated than those that work on Open Source > > software? For that matter, do you have any evidence that Open Source > > programmers are *undercompensated* by any standard? > Well, considering many Open Source programmers donate their time for free, > it stands to reason that ZERO is indeed undercompensation. They may do it > of their own free will, but it remains true that volunteers don't get paid > what their efforts are worth. So you believe that the number of hobbyist Open Source programmers in the world far outstrips the market demand for writing software? If that's the case, then why is there so much code in production that was written by absolute idiots (read: Visual Basic programmers)? If there are so many volunteer Open Source programmers to go around that they're eliminating the need for contract programming, then my employer should have no trouble at all finding a free (or low-cost) replacement for our current aging, flat-file based, crufty Perl customer relations database. Clearly, our current estimate that it will cost at least USD 50K to *replace* the existing system, not to mention enhancing it to improve our business processes, is due only to our inability to do a proper freshmeat search. Or not. In any case, my question concerned the compensation of those *employed* to write Open Source software, versus the compensation of those employed to write proprietary software. Open Source or not, the fact remains that if you want a business-critical piece of code written, the only way to make sure it gets done on your timetable is to pay someone to write it -- that's true whether you're an operating system vendor or a manufacturer of fine industrial equipment. For what it's worth, I *do* believe that the supply of Open Source programmers far outstrips the demands for new and different *operating systems* and *desktop productivity software*, and I believe Open Source will eventually (though it will take a while) eliminate markets for proprietary versions of some of these types of software. But I'm not going to shed any tears when it happens, because while more money flows from the end user to the pockets of Microsoft than to any other software company, I believe of all software firms they proportionally return the least value to the economy in exchange. > > If not, then any difference in income levels can only be attributed to > > market inequalities. I find it hard to seriously entertain the argument > > that the GPL is bad because it eliminates market imbalances. More > > importantly, without real numbers, this is all nothing more than FUD. > Are you saying that the GPL does, or does not eliminate market imbalances? That it would. > Regardless, does it take hard numbers to recognize that danger might exist? It takes hard numbers before it should be considered a serious danger. Theoretical discussions of what might happen given the right market conditions, that may or may not ever exist, don't hold my attention. > I entered this discussion as a neutral observer. I've become convinced > since that Transgaming was treated rather poorly. I began by echoing the > allegations I've heard, while trying to distance myself from endorsing them > in doing so, since they were points for the sake of the debate. Now that > I've learned more of the background of the situation, all the evidence I've > seen suggests that Transgaming honestly tried to follow a recommended open > source business model (the "Street Performer Protocol") and not only got > burned by an unsuccessful business model, after going out on a limb for it, > but also got unfairly attacked by the community. > Honestly, after the treatment I've seen, I'm surprised Transgaming is still > reaching out to the Wine community and wanting to work together, even if > not on an LGPL basis. Many others would have stormed off in a huff by now > and carried a grudge for many years afterwards. Strangely, it's the Wine > community that seems to have gotten huffy, and apparently that's entirely > because Transgaming refused to give the community something for nothing, > after making it clear early on that they were expecting community support > in exchange for their contributions. > They never got the support, so they never made the contributions everyone > was expecting -- and everyone kept demanding that Transgaming follow > through with those contributions even though the community support clearly > was not forthcoming. How fair is this? > I'm growing very weary of this constant debate, and I'm no longer neutral > on the Transgaming vs. Wine dispute. I began with the assumption that the > allegations of Transgaming's misconduct were likely true, but having seen > more of the background information that was pointed out to me, and heard > more of the debate on both sides, and seen their old business model from > the web.archive.org site, I've become convinced that Transgaming probably > did nothing wrong, except placing their faith and money into yet another > unproven open-source business model. Then you are far more misguided than I thought, because Transgaming never *had* an "open-source business model", except to the extent that it benefitted them more to return some of their non-core enhancements to the public tree than it did to maintain a complete fork on their own. While I for one don't entirely approve of Transgaming's licensing practices, and while I did favor the Wine conversion to the LGPL, I don't harbor any ill-will towards Transgaming, and I don't believe that most participants in the Wine community (which I'll be the first to admit that I am /not/ of late) do either. I would like to think that most of the condemning comments Transgaming has had to weather have come from outsiders, not from those who have actually invested time and code into the Wine project and who are therefore in a position to appreciate the positive contributions that Transgaming *has* made. I suspect Transgaming also feels this is the case, since they have continued to participate in the community in spite of any negative reactions they might have endured. I also suggest that you provide evidence to support your otherwise slanderous suggestion that the switch to LGPL was motivated in any large part by a desire to harm Transgaming. While some of those voicing support of the LGPL may have had this on their minds, I certainly did not: I favor copyleft, but I willingly made my (meager) contributions to Wine under the standing license and I do not begrudge anyone the benefits they might have reaped as a result. Steve Langasek postmodern programmer