Re: GPL vs. sweatshops (was Re: Bias)
John Alvord <[email protected]> Wed, 12 Jun 2002 11:34:16 -0700
| Newsgroups | gmane.comp.emulators.wine.license |
|---|---|
| Message-ID | <[email protected]> |
On Wed, 12 Jun 2002 14:20:32 -0400 (EDT), "Deven T. Corzine" <[email protected]> wrote: >On 12 Jun 2002, Alexandre Julliard wrote: > >> "Deven T. Corzine" <[email protected]> writes: >> >> > Would you have any objections to Transgaming's business model if they had >> > their 20,000+ subscribers and was releasing their code under the X11 and/or >> > LGPL license? Is it only because their plan failed that you object to it? >> >> Well, from a philosophical standpoint I think the idea of a model that >> helps the project in case of success and hurts it in case of failure >> is flawed (and one of the nice properties of the *GPL licenses IMO is >> that even failures benefit the project), but from Wine's standpoint I >> would of course have no objections at all if they had reached their >> goal. > >Ultimately, isn't that the risk of most startup businesses? There's a lot >of overhead cost in running a business, and without a critical mass of >revenue to offset the costs, failure is always looming. > >I suppose Transgaming could have released the code from day one, but that's >going out on a limb even further than developing it, because it reduces the >incentive for anyone to sign up. Given how much trouble they had getting >people to sign up as it was, would this have been wise? > >Maybe their mistake was underestimating the capacity of their target market >to support their venture, or the market's interest in their code? They say >they have 3,000-ish (maybe 4,000?) subscribers. If that's most of the >people using Wine/WineX to run Windows games, then they underestimated the >market. Then again, if there are well over 20,000 people playing those >Windows games under Linux, it seems like it should have worked, especially >if there's 20,000+ using WineX under the AFPL. > >But I don't suppose anyone knows the number of people using the code for >free, so it's hard to know if the market was too small or simply failed to >rise for the occasion. Certainly, from the perspective of an individual, >it's more rational NOT to subscribe, and get the free benefit from letting >others shoulder the burden. Of course, therein lies the funding dilemma >for Open Source software... The current TG stance is in question, since the 20,000 offer is no longer mentioned on the web page. A new subscriber can have no confidence that his $$$ would count toward that goal. Realistically, the time for that offer has expired. Software which might be released in 6-7 more years (optimistically assuming a linear rate) has almost no practical value to a project like Wine. Given that TG has dropped its offer, and has recently added a bunch of its non-strategic code to the ReWind tree, whence it showed up on wine-patches soon after... maybe they are working on a newer business model, as yet undisclosed. john alvord