Re: wine-license digest, Vol 1 #140 - 9 msgs
"Sean C. Farley" <[email protected]> Sat, 15 Jun 2002 01:35:42 -0500 (CDT)
| Newsgroups | gmane.comp.emulators.wine.license |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 14 Jun 2002 16:00, Greg Alexander wrote: > "Deven T. Corzine" wrote: > > > > On Fri, 14 Jun 2002, Sean C. Farley wrote: > > > > > > In fact, in the above scenario it would be the BSD/X11 license that is > > > > interfering with the _library developer's_ ability to make a profit off > > > > of their code. > > > > > > How? The BSD/X11 license can be integrated with commercial as well as > > > GPL code. > > > > I think that was the point. If a library author places the library under > > the BSD/X11 license, they can't hope to make a profit from selling it to > > proprietary interests, since it can just be appropriated... > > > > Of course, this is why a hybrid model like Sleepycat's works well. > > > > Deven > > This is what I meant, except that even if a similar library is developed > independently and placed under a BSD/X11 license there is still no way > to make a profit off of the proprietary version of that library. How many libraries can you think of that are open source and have a proprietary version? I can only think of Qt. TransGaming somewhat fit in this category as well. I bet after I send this e-mail I will remember some more. I know of companies built around open-source libraries. Zend (http://www.zend.com/) comes to mind. PHP is more of a framework than a library, but it is basically the same. Sean -------------- [email protected]