Re: ddraw.h, dinput.h and dsound.h in Cygwin/MinGW
Danny Smith <[email protected]> Tue, 28 Sep 2004 23:25:46 +1200
| Newsgroups | gmane.comp.emulators.wine.license |
|---|---|
| Message-ID | <000c01c4a54d$e8dae160$106d65da@DANNY> |
From: "Peter Ekberg" |But consider rephrasing the question like this: How does LGPL work |for interfaces into LGPL reimplementations of proprietary closed- |source libraries? That is not what the w32api package is about. |View it as interfacing with the Wine versions |of the DirectX libraries. I mean, why wouldn't you want to support |DirectX apps compiled with MinGW running on Wine? That is a worthy objective, but it is not the objective of the w32api package. This setup |doesn't (necessarily) involve any proprietary closed-source |libraries. | |Then, the LGPL header files may or may not work with some random |proprietary closed-source library. When it does happen to work, it |must surely be an extremely unlikely set of coincidences... Then it should be a separate package. The w32api package designed to work (in high probability not as unlikely coincidence) with a non-random set of libraries that are part of the OS. Danny