wined3d: Use ARRAY_SIZE()
Michael Stefaniuc <[email protected]>
| Newsgroups | gmane.comp.emulators.wine.patches |
|---|---|
| Message-ID | <[email protected]> |
Signed-off-by: Michael Stefaniuc <[email protected]> --- dlls/wined3d/device.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index 994c4b1..76f6705 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -488,7 +488,7 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device) state_cleanup(&device->state); - for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i) + for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i) { HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]); device->multistate_funcs[i] = NULL; @@ -5106,7 +5106,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d, return WINED3D_OK; err: - for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i) + for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i) { HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]); } -- 2.9.5