wined3d: Use ARRAY_SIZE()

Michael Stefaniuc <[email protected]>
Newsgroups gmane.comp.emulators.wine.patches
Message-ID <[email protected]>
Signed-off-by: Michael Stefaniuc <[email protected]>
---
 dlls/wined3d/device.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 994c4b1..76f6705 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -488,7 +488,7 @@ ULONG CDECL wined3d_device_decref(struct wined3d_device *device)
 
         state_cleanup(&device->state);
 
-        for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
+        for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
         {
             HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
             device->multistate_funcs[i] = NULL;
@@ -5106,7 +5106,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
     return WINED3D_OK;
 
 err:
-    for (i = 0; i < sizeof(device->multistate_funcs) / sizeof(device->multistate_funcs[0]); ++i)
+    for (i = 0; i < ARRAY_SIZE(device->multistate_funcs); ++i)
     {
         HeapFree(GetProcessHeap(), 0, device->multistate_funcs[i]);
     }
-- 
2.9.5
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