[PATCH 8/9] wined3d: Add support for R8_UNORM vertex format.
Józef Kucia <[email protected]>
| Newsgroups | gmane.comp.emulators.wine.patches |
|---|---|
| Message-ID | <[email protected]> |
From: Józef Kucia <[email protected]> Signed-off-by: Józef Kucia <[email protected]> --- dlls/wined3d/utils.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c index 0d54334cebd4..2a12a918b5a8 100644 --- a/dlls/wined3d/utils.c +++ b/dlls/wined3d/utils.c @@ -405,6 +405,7 @@ static const struct wined3d_format_vertex_info format_vertex_info[] = {WINED3DFMT_R8G8B8A8_SNORM, WINED3D_FFP_EMIT_INVALID, 4, GL_BYTE, GL_TRUE }, {WINED3DFMT_R8G8B8A8_SINT, WINED3D_FFP_EMIT_INVALID, 4, GL_BYTE, GL_FALSE}, {WINED3DFMT_R16G16B16A16_UINT, WINED3D_FFP_EMIT_INVALID, 4, GL_UNSIGNED_SHORT, GL_FALSE}, + {WINED3DFMT_R8_UNORM, WINED3D_FFP_EMIT_INVALID, 1, GL_UNSIGNED_BYTE, GL_TRUE}, {WINED3DFMT_R8_UINT, WINED3D_FFP_EMIT_INVALID, 1, GL_UNSIGNED_BYTE, GL_FALSE}, {WINED3DFMT_R8_SINT, WINED3D_FFP_EMIT_INVALID, 1, GL_BYTE, GL_FALSE}, {WINED3DFMT_R16_UINT, WINED3D_FFP_EMIT_INVALID, 1, GL_UNSIGNED_SHORT, GL_FALSE}, -- 2.13.6