Re: [PATCH 3/9] wined3d: Use textureGrad*() to implement sample_c_lz for array and cube textures.

Henri Verbeet <[email protected]> Mon, 6 Nov 2017 19:36:04 +0330
Newsgroups gmane.comp.emulators.wine.patches
Message-ID <[email protected]>
Signed-off-by: Henri Verbeet <[email protected]>