Re: [PATCH 3/9] wined3d: Use textureGrad*() to implement sample_c_lz for array and cube textures.
Henri Verbeet <[email protected]> Mon, 6 Nov 2017 19:36:04 +0330
| Newsgroups | gmane.comp.emulators.wine.patches |
|---|---|
| Message-ID | <[email protected]> |
Signed-off-by: Henri Verbeet <[email protected]>