Re: [v2 PATCH] d3dx9: Implement D3DXFrameFind()
Matteo Bruni <[email protected]> Wed, 8 Nov 2017 20:11:27 +0100
| Newsgroups | gmane.comp.emulators.wine.patches |
|---|---|
| Message-ID | <[email protected]> |
Signed-off-by: Matteo Bruni <[email protected]> I'm not too happy by the HeapAlloc() / HeapFree() calls for each (inner) node but avoiding that is a bit cumbersome. I guess this is fine for now and we'll reevaluate if, at some point, we find this to be a performance problem.