Re: [v2 PATCH] d3dx9: Implement D3DXFrameFind()

Matteo Bruni <[email protected]> Wed, 8 Nov 2017 20:11:27 +0100
Newsgroups gmane.comp.emulators.wine.patches
Message-ID <[email protected]>
Signed-off-by: Matteo Bruni <[email protected]>


I'm not too happy by the HeapAlloc() / HeapFree() calls for each
(inner) node but avoiding that is a bit cumbersome. I guess this is
fine for now and we'll reevaluate if, at some point, we find this to
be a performance problem.