[PATCH] d3dx10: Fix tracing of shader source data.
Matteo Bruni <[email protected]> Fri, 10 Nov 2017 00:58:43 +0100
| Newsgroups | gmane.comp.emulators.wine.patches |
|---|---|
| Message-ID | <[email protected]> |
Signed-off-by: Matteo Bruni <[email protected]> --- dlls/d3dx10_43/async.c | 7 ++++--- dlls/d3dx10_43/d3dx10_43.spec | 4 ++-- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/dlls/d3dx10_43/async.c b/dlls/d3dx10_43/async.c index c910b4a624..feb479b0da 100644 --- a/dlls/d3dx10_43/async.c +++ b/dlls/d3dx10_43/async.c @@ -402,9 +402,10 @@ HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_si const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text, ID3D10Blob **errors, HRESULT *hresult) { - FIXME("data %s, data_size %lu, filename %s, defines %p, include %p, pump %p, shader_text %p, errors %p, " - "hresult %p stub!\n", - debugstr_a(data), data_size, debugstr_a(filename), defines, include, pump, shader_text, errors, hresult); + FIXME("data %s, data_size %lu, filename %s, defines %p, include %p, pump %p, shader_text %p, " + "errors %p, hresult %p stub!\n", + debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, pump, + shader_text, errors, hresult); return E_NOTIMPL; } diff --git a/dlls/d3dx10_43/d3dx10_43.spec b/dlls/d3dx10_43/d3dx10_43.spec index a36220f288..cb491241d4 100644 --- a/dlls/d3dx10_43/d3dx10_43.spec +++ b/dlls/d3dx10_43/d3dx10_43.spec @@ -2,7 +2,7 @@ @ stdcall D3DX10CheckVersion(long long) @ stub D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) @ stub D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) -@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) +@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) @ stub D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) @ stub D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) @ stub D3DX10ComputeNormalMap(ptr long long long ptr) @@ -57,7 +57,7 @@ @ stub D3DX10LoadTextureFromTexture(ptr ptr ptr) @ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) @ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) -@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr ptr) +@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) @ stub D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) @ stub D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) @ stub D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) -- 2.13.6