Horizons crashes on load - console output pasted in for diagnosis
Simon Day <[email protected]>
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <1071526765.2544.24.camel@debian> |
Ok having got past the block on how much memory it though I had I am now
stuck here - on the initial loading screen.
The settings I have modifed regarding video ram are that I have set the
card video ram values to 128mb, I have left the agpvertex memory at
whatever it was (this is without Rob's videoram patch) and modifed the
return of
dlls/d3d9/d3d9_main.c
UINT WINAPI Direct3DDevice9_GetAvailableTextureMem(LPDIRECT3DDEVICE9
iface)
{
TRACE("(%p)->()\n", iface);
return 16*1024*1024; /* 16MB */
}
and
dlls/d3d8/d3d8_main.c
UINT WINAPI Direct3DDevice8_GetAvailableTextureMem(LPDIRECT3DDEVICE8
iface)
{
TRACE("(%p)->()\n", iface);
return 16*1024*1024; /* 16MB */
}
to both return 32 Mb instead of 16 (this is what Horizons was checking for memory space)
Other than that I have not changed anything.
(my on card memory is 128Mb, system RAM 512Mb and AGP apeture is either 64Mb or 128Mb - I will check next time I reboot)
I cannot tell what is going on from this output - however it does mention a crash log which I cant seem to find on my system - can anyone point me to where I can find it?
Any suggestions as to what I can try tweaking to fix this?
Parsing shader "sky_sun_yellow"...
Warning: Error loading shader sky_sun_yellow.sha! Couldn't
parse.fixme:ddraw:D3D_GL_update_render_states unsupported render state
128 (WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 128
(WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 128
(WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 128
(WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 128
(WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 128
(WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 128
(WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 128
(WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 128
(WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 128
(WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 128
(WRAP0), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 129
(WRAP1), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 130
(WRAP2), value=0x00000000
fixme:ddraw:D3D_GL_update_render_states unsupported render state 131
(WRAP3), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 7 (BUMPENVMAT00), value=0x3f800000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 8 (BUMPENVMAT01), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 9 (BUMPENVMAT10), value=0x00000000
fixme:ddraw:D3D_GL_update_texture_stage_states unsupported texture stage
state 10 (BUMPENVMAT11), value=0x3f800000
fixme:ver:GetVersionExA OSVERSIONINFOA is too large (possibly
OSVERSIONINFOEXA)
error! maura::crash_log::on_crash(): A fatal error occurred. Check the
crash log for details.