Re: mouse cursor problems

Abdul-Haseeb Ahmad <[email protected]>
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <[email protected]>
madden had a very similar problem,, the mouse would not even show in 
full screen mode, in windowed mode it snapped back to the centre; 
although the game actually kept track of the mouse properly and you 
could navigate the menus very tediously.. i think i had to force the 
game into absolute mode (or maybe it was relative) so that it wouldnt 
warpthe mouse back to the centre.. however only when i went into the 
games windowed mode (via alt-enter) would i see the mouse

Phil wrote:
> Hi everyone,
> 
> I wanted to install the 'ragnarok online' client, no problems so far.
> 
> But: winex3-3.1-1 and winex3-3.2-1 precompiled packages cannot display the 
> fonts the client uses (truetype).
> 
> Additionally, winex3-3.2-1 causes problems with the mouse cursor: I move the 
> mouse cursor and it snaps right back to it's origin. No matter what 
> direction, the mouse cursor always returns to where it started.
> Same mouse-cursor problem with the cvs I checked out yesterday, but the fonts 
> do not cause trouble anymore.
> 
> Is it possible to make winex3-3.1-1 support truetype fonts when compiling from 
> source (I heard truetype font support is disabled by default or something 
> like that)?
> 
> Or is there a solution to this mouse-cursor problem?
> 
> Here's my (snipped) config file:
> 
> --8<--
> [x11drv]
> "AllocSystemColors" = "100"
> "CopyDefaultColors" = "0"
> "PrivateColorMap" = "N"
> "PerfectGraphics" = "N"
> "Managed" = "Y"
> "UseDGA" = "Y"
> "UseXShm" = "Y"
> "DXGrab" = "Y"
> "UseXVidMode" = "Y"
> "UseXRandR" = "N"
> "DesktopDoubleBuffered" = "Y"
> "TextCP" = "0"
> 
> [d3dgl]
> "AnisotropicTextureFiltering" = "N"
> "VertexShaders" = "Y"
> "ClipSpaceFix" = "Y"
> --8<--
> 
> Playing around with "Managed", "Desktop", "DXGrab", "UseDGA" and "UseXShm" 
> didn't help.
> Any clues?
> 
> kind regards,
> 
> - Phil
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