Re: mouse cursor problems
Abdul-Haseeb Ahmad <[email protected]>
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
madden had a very similar problem,, the mouse would not even show in full screen mode, in windowed mode it snapped back to the centre; although the game actually kept track of the mouse properly and you could navigate the menus very tediously.. i think i had to force the game into absolute mode (or maybe it was relative) so that it wouldnt warpthe mouse back to the centre.. however only when i went into the games windowed mode (via alt-enter) would i see the mouse Phil wrote: > Hi everyone, > > I wanted to install the 'ragnarok online' client, no problems so far. > > But: winex3-3.1-1 and winex3-3.2-1 precompiled packages cannot display the > fonts the client uses (truetype). > > Additionally, winex3-3.2-1 causes problems with the mouse cursor: I move the > mouse cursor and it snaps right back to it's origin. No matter what > direction, the mouse cursor always returns to where it started. > Same mouse-cursor problem with the cvs I checked out yesterday, but the fonts > do not cause trouble anymore. > > Is it possible to make winex3-3.1-1 support truetype fonts when compiling from > source (I heard truetype font support is disabled by default or something > like that)? > > Or is there a solution to this mouse-cursor problem? > > Here's my (snipped) config file: > > --8<-- > [x11drv] > "AllocSystemColors" = "100" > "CopyDefaultColors" = "0" > "PrivateColorMap" = "N" > "PerfectGraphics" = "N" > "Managed" = "Y" > "UseDGA" = "Y" > "UseXShm" = "Y" > "DXGrab" = "Y" > "UseXVidMode" = "Y" > "UseXRandR" = "N" > "DesktopDoubleBuffered" = "Y" > "TextCP" = "0" > > [d3dgl] > "AnisotropicTextureFiltering" = "N" > "VertexShaders" = "Y" > "ClipSpaceFix" = "Y" > --8<-- > > Playing around with "Managed", "Desktop", "DXGrab", "UseDGA" and "UseXShm" > didn't help. > Any clues? > > kind regards, > > - Phil