postal 2

Mark Hannessen <[email protected]>
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <[email protected]>
i found that postal 2 is in your game database, and it's rated 1 because it 
can't get past the main menu. i have found a way to solve that problem. there 
is an opengl frontend availible that was not shipped with the game itself. 
you can get it on the following url:

http://www.gopostal.com/support/postal2/opengl.htm

once installed the game runs almost flawless. ( there are some sound issues, 
but setting sound in "compatibility mode" seems to solve most of it )

i'd say it should be rated 3 or 4 if you use opengl. ( 3 because the installer 
does not work and you have to copy the game from your windows installation. )

if you would want a screeny of the game in linux then tell me where to send it 
and i will.

good luck with wineX

Mark Hannessen


On Monday 30 June 2003 20:38, you wrote:
> hi there
>
> for those of you that don't know, postal 2 is a "psycho 3d shooter" using
> the unreal2 engine. for a long time i was not able to get it running until
> i noticed that there was an opengl frontend availible for it.
>
> postal 2 is really running great in opengl mode, i only had a few minor
> issues in getting it running:
>
> 1: the installer appears to use winrar for unpacking the data files, but
> winrar did not work as it should be on my system so i had to copy the
> installation from windows.
>
> 2: i had to download the opengl frontend from
>
>
> ( make sure to use one resolution for both the scissors
> intro, the menu and the game, this can be edited in Postal2.ini )
>
> 3. i had to minimize the KDE Kicker because it stayed on top of wine.
>
> after this the game is running almost perfect.
> i get a zillion of these warnings, be they do not appear to harm the game:
>
> fixme:imm:ImmAssociateContext (0x10026, 0x68036828): semi-stub
> fixme:imm:ImmGetDefaultIMEWnd (0x10026): semi-stub
> fixme:imm:ImmGetContext (0x10026): stub
>
> but the game was fully playeble to the end.
>
> i tested it on an AMD XP2200 with 512MB memory and a Geforce4 Ti 4200
> 128MB )
>
> hope this is usefull to someone, happy shooting everybody!
>
> Mark Hannessen



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