DX9 game EVE - stuck in loop on start up
Simon Day <[email protected]> Mon, 05 Jul 2004 20:42:36 +0100
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <1089056556.1064.4.camel@debian> |
I decided to try the changes for DX9 out on EVE the only DX9 only game I have, but rather than it working or crashing I got this: fixme:thread:GetThreadTimes (0xfffffffe): stub/eve$ ~/winex/winex/wine eve.exe fixme:console:SetConsoleCtrlHandler (0x101066d8,1) - no error checking or testing yet 'import site' failed; use -v for traceback err:file:CreateFileA Couldn't open device 'CON'! err:file:CreateFileA Couldn't open device 'CON'! err:midi:OSS_MidiInit ioctl on midi info for device 0 failed. fixme:file:FindFirstChangeNotificationA this is not supported yet (non-trivial). fixme:thread:GetThreadTimes (0xfffffffe): stub fixme:thread:GetThreadTimes (0xfffffffe): stub fixme:thread:GetThreadTimes (0xfffffffe): stub fixme:thread:GetThreadTimes (0xfffffffe): stub fixme:thread:GetThreadTimes (0xfffffffe): stub fixme:thread:GetThreadTimes (0xfffffffe): stub The last line continues until I cntrl-C I've never seen winex go into a loop like this - anything I can do to help debug it? Or is it just way too far from being supported for me to be able to help?