dinput questions..
"R. N." <[email protected]>
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
I've been trying to track down some problems with a game demo I'm trying to get running. Problems: 1) mouse cursor always go to position (0, 0) in the screen 2) pressing any key on the keyboard crashes the game and loses focus nwo The mouse cursor problem lets you move the mouse and it appears that in the 10ms window of time in dinput/mouse/main.c dinput_mouse_hook() call, you can move the mouse around, but then resets. So, if you are quick enough you can move the mouse outside of the wine desktop. The keyboard losing focus, and previously crashing the game altogether seems to be related to either queued requests in SysKeyboardAImpl_GetDeviceData() or the unimplemented stubs for dinput. The +dinput output can be found at: http://www.angelfire.com/geek/p0z3r/dinput.log.txt I want to try to implement some of this, but am having problems trying to debug this correctly to shed some light on it. Any help would be appreciated. Sincerely, Ryan Nickell ------------------------------------------------------- This SF.Net email sponsored by: Parasoft Error proof Web apps, automate testing & more. Download & eval WebKing and get a free book. www.parasoft.com/bulletproofapps1