Re: Re: Tips for debugging D3D Textures & DirectSound? (Resend)
Adam Luchjenbroers <[email protected]> Tue, 5 Oct 2004 23:33:36 +0930
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Just to have this on the list. > It's probably more likely that the game is trying > to use non-power of two textures here. In some cases, the textures are indeed not power of two, some are multiples of powers of two (eg. 64x96, is this alright for OpenGL). All textures that successfully load ARE powers of two (64,128,256,512). All texture loading appears to go through the same code-path. Observed image sizes of failing textures. 800x600 300x31 1024x768 64x96 If this is the case, how do we go about fixing this? I'm guessing this will have been encountered before? Can we apply a fix used then or is this an unresolved issue? I beleive nVidia's OpenGL may have a proprietary extension for non-power of two textures, what about other cards? Can we use this where it is available? And what can we do where it isn't? It might be possible (although CPU consuming) to resize the textures on the fly or pad the extra space out with alpha, but will one of these two solutions not cause rendering issues? Will we have to alter the texture alignment when they're rendered back down (in which case, the above solution starts to reek of hack). - From a trace, +ddraw,+tid. 0002:trace:ddraw:D3D_GL_update_texture_stage_states 0002:trace:ddraw:D3D_GL_update_texture_stage_states stage 0, state 0 (TEXTUREMAP), value 0x553be948 0002:trace:ddraw:GL_PixelFormat_To_TextureFormat surface format 00000040, 32 0002:trace:ddraw:GL_PixelFormat_To_TextureFormat masks: 00ff0000, 0000ff00, 000000ff, 00000000 0002:trace:ddraw:GL_PrepTexture ID 2, fmt 80E1, ifmt 1907, type 1401 0002:trace:ddraw:GL_PrepTexture GL_Prep_Texture:610: glGetError returns 00000000 0002:trace:ddraw:GL_load_texture_target GL_load_texture_target:424: glGetError returns 00000000 0002:trace:ddraw:GL_load_texture_target loading target 0de1, level 0, 800x600, ptr 0x5a1b0020 0002:err:ddraw:GL_load_texture_target glGetError returns 00000501 for D3D_GL_load_texture - -- (Omorpheus) I think rappers are the noobs of the music world "OMGZ YO I R GANGSTER" -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFBYqm694zI/zB2CYURAnvcAJ0fkVJUuxIUJ5qrUUMQCQh4UhCZ9ACdFOjf vikJd2z1n/uaOu5xe1GTilo= =yrcQ -----END PGP SIGNATURE-----