Re: Re: Tips for debugging D3D Textures & DirectSound?

Ove Kaaven <[email protected]> Fri, 22 Oct 2004 12:28:42 -0400
Newsgroups gmane.comp.emulators.winex.devel
Organization TransGaming Technologies Inc
Message-ID <1098462521.1848.1524.camel@renegade>
fre, 22.10.2004 kl. 06.26 skrev Nadav Frum:
> However, to my understanding, the vector (x, y, z, 1.0) would also be 
> correct.

Only if you don't care about proper perspective. This transformation
loses the W information, which the renderer needs to implement
perspective-correct texture mapping, among other things. If you fix W to
1, you'll get an affine texture mapping, which is likely to look quite a
bit uglier. (If you want, you can look at chapter 3.5.1 in the OpenGL
1.5 specification to see exactly how W is used when associating texture
coordinates with fragments, in mathematical terms.)

> P.S. Is it possible to batch the wine-devel posts in such a way that the 
>      individual posts can be accessed and replied to individually. 

Perhaps, if you change your mailman settings to send a MIME-formatted
digest, and your MUA can reply to mails in such a digest individually.