Re: EverQuest and the CURRENT cvs BUILD
Peter Hunnisett <[email protected]> Tue, 30 Nov 2004 20:40:25 -0500
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
LaPeer, Jerry K. wrote: > EverQuest (Production and Test) do not display NPC/Character Models > with the current CVS Build. They both do with the Current Cedega. > > I noticed that part of the last patch was to report DX 9.0c as the DX > 9 level. > > Is there an EverQuest branch There is no branch for EQ. > > OR > > Does the 9.0c level behave differently, in such a way as to "break" > Everquest. I doubt it. This identification code that was committed is generally only of concern to installers. Did EQ work in CVS before these changes? What you're probably experiencing is the fact that CVS does not contain the same graphics code as is provided in the prepackaged binaries available to TransGamers. Much of the recent d3d9 work is not in external CVS. Ciao, Peter