Re: EverQuest and the CURRENT cvs BUILD
"LaPeer, Jerry K." <[email protected]> Tue, 30 Nov 2004 22:22:30 -0600
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
Thanks for the reply. The last CVS I tried was just prior to Cedega. It worked then. I built this one to see if some of the other enhancements would be helpful. In general they are. The only side effect I have seen is that no character models are displayed. There is an error message as well Many of these, way many of them: err:ddraw:Direct3DDevice9_GetStridedDataUP stride inconsistency! 32 != 44 These are being generated (I believe by exiting) fixme:ddraw:D3D_GL_update_render_states unsupported render state 161 (MULTISAMPLEANTIALIAS), value=0x00000001 fixme:ddraw:D3D_GL_update_render_states unsupported render state 162 (MULTISAMPLEMASK), value=0xffffffff This is mostly informational as I can run fine with Cedega. I generally give Soney a few weeks to see if they resolve the issue first. I mostly have done that and chose to raise the issue based on TG's statement that a new Cedega is coming out soon. If your assertion is correct (and it sounds plausible to me) that it is probably being caused by an absence of graphics code then I suppose all is well. Peter Hunnisett wrote: > LaPeer, Jerry K. wrote: > >> EverQuest (Production and Test) do not display NPC/Character Models >> with the current CVS Build. They both do with the Current Cedega. >> >> I noticed that part of the last patch was to report DX 9.0c as the DX >> 9 level. >> >> Is there an EverQuest branch > > > There is no branch for EQ. > >> >> OR >> >> Does the 9.0c level behave differently, in such a way as to "break" >> Everquest. > > > I doubt it. This identification code that was committed is generally > only of concern to installers. > > Did EQ work in CVS before these changes? What you're probably > experiencing is the fact that CVS does not contain the same graphics > code as is provided in the prepackaged binaries available to > TransGamers. Much of the recent d3d9 work is not in external CVS. > > Ciao, > Peter >