Re: GLX in bad state

Nadav Frum <[email protected]> Wed, 1 Dec 2004 18:41:54 +0200 (IST)
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <Pine.LNX.4.44_heb2.10.0412011825370.3071-100000@localhost.localdomain>
On Wed, 14 Apr 2004, Nadav Frum wrote:

> You hint that by limiting the field of view in Windows you manage to lower
> the fps sufficiently to be able to move around.This sounds to me like 
> there is a rasterization bottleneck in Windows.There are benchmarks 
> which specifically target this functionality and can provide useful
> comparisons, e.g. the fill-rate test in 3DMark03.
> 
> Try running EverQuest like this:
> 
>  wine --debugmsg -all,fixme+ddraw EverQuest.exe
> 
> and describe the result you get in your next post.It is possible that 
> your DirectX setup is doing something that WineX is not doing, e.g
> Multisample Antialiasing.Also look at your graphics and sound options 
> for differences.

On Tue, 30 Nov 2004 LaPeer, Jerry K. wrote:

> Subject: [Winex-devel] EverQuest and the CURRENT cvs BUILD

> Many of these, way many of them:
> err:ddraw:Direct3DDevice9_GetStridedDataUP stride inconsistency! 32 != 44
>
> These are being generated (Ibelieve by exiting)
> fixme:ddraw:D3D_GL_update_render_states unsupported render state 161
> (MULTISAMPLEANTIALIAS), value=0x00000001
> fixme:ddraw:D3D_GL_update_render_states unsupported render state 162
> (MULTISAMPLEMASK), value=0xffffffff

Yes, that was the info I was looking for. ;-)

Nadav Frum
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