Re: GLX in bad state
Nadav Frum <[email protected]> Wed, 1 Dec 2004 18:41:54 +0200 (IST)
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <Pine.LNX.4.44_heb2.10.0412011825370.3071-100000@localhost.localdomain> |
On Wed, 14 Apr 2004, Nadav Frum wrote: > You hint that by limiting the field of view in Windows you manage to lower > the fps sufficiently to be able to move around.This sounds to me like > there is a rasterization bottleneck in Windows.There are benchmarks > which specifically target this functionality and can provide useful > comparisons, e.g. the fill-rate test in 3DMark03. > > Try running EverQuest like this: > > wine --debugmsg -all,fixme+ddraw EverQuest.exe > > and describe the result you get in your next post.It is possible that > your DirectX setup is doing something that WineX is not doing, e.g > Multisample Antialiasing.Also look at your graphics and sound options > for differences. On Tue, 30 Nov 2004 LaPeer, Jerry K. wrote: > Subject: [Winex-devel] EverQuest and the CURRENT cvs BUILD > Many of these, way many of them: > err:ddraw:Direct3DDevice9_GetStridedDataUP stride inconsistency! 32 != 44 > > These are being generated (Ibelieve by exiting) > fixme:ddraw:D3D_GL_update_render_states unsupported render state 161 > (MULTISAMPLEANTIALIAS), value=0x00000001 > fixme:ddraw:D3D_GL_update_render_states unsupported render state 162 > (MULTISAMPLEMASK), value=0xffffffff Yes, that was the info I was looking for. ;-) Nadav Frum ----------