Re: A few questions, re: sound and other.
Ove Kaaven <[email protected]> Thu, 09 Dec 2004 10:58:47 -0500
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Organization | TransGaming Technologies Inc |
| Message-ID | <1102607927.14092.32.camel@renegade> |
tir, 07,.12.2004 kl. 18.22 +0930, skrev Adam Luchjenbroers: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > > I've been investigating Dawn of Wars lack of sound in Cedega. Can any of you > enlighten me on techniques for backtracing sound (eg, where the information > put into a buffer came from, and then back to where that information came > from... etc). I don't know exactly what you need, are asking for, or the nature of your problem, so I'll just suggest some debug channels: +wave,+dsound, +tid,+timestamp > What does this message mean, and what consequences might it have: > > fixme:win32:PE_CreateModule Load Configuration directory ignored > > (A significant portion of Dawn Of Wars own DLLs have this message associated > with them when loading). I've never really looked into this IMAGE_DIRECTORY_ENTRY_LOAD_CONFIG thing. But I doubt there are any grave consequences. Some quick searches make it sound to me like it should only matter at all to multiprocessor systems. > And, I observe a lot of this error showing up towards the end of the logfile. > fixme:process:GetProcessWorkingSetSize (0xffffffff,0x55b60248,0x55b6024c): > stub The working set is the term for how much physical RAM (as opposed to virtual memory) the process may use, should use, or is using. If the process's memory usage is higher than the maximum working set, things get swapped to disk, instead of allocating more physical RAM. Since this is mostly just a Windows performance-tuning feature, there shouldn't be any real consequences to this being unimplemented.