Re: A few questions, re: sound and other.

Adam Luchjenbroers <[email protected]> Fri, 10 Dec 2004 03:19:56 +0930
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <[email protected]>
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On Fri, 10 Dec 2004 01:28, Ove Kaaven wrote:
> tir, 07,.12.2004 kl. 18.22 +0930, skrev Adam Luchjenbroers:
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> > I've been investigating Dawn of Wars lack of sound in Cedega. Can any of
> > you enlighten me on techniques for backtracing sound (eg, where the
> > information put into a buffer came from, and then back to where that
> > information came from... etc).
>
> I don't know exactly what you need, are asking for, or the nature of
> your problem, so I'll just suggest some debug channels: +wave,+dsound,
> +tid,+timestamp
>

Basically, I've identified that DirectSound is getting a buffer full of 0s. I 
want to go back through and find out where the sound is getting lost.

See:
http://lists.transgaming.org/pipermail/winex-devel/2004-October/000423.html
http://lists.transgaming.org/pipermail/winex-devel/2004-October/000427.html

- -- 
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