Updated Danish translation of Point2Play

Peter Hunnisett <[email protected]> Thu, 13 Jan 2005 15:12:59 -0500
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <[email protected]>
Frederik Dannemare wrote:

>Hi,
>
>here's a fully up-to-date Danish translation of P2P v1.3.2.
>
>kbabel and mgsfmt report no errors with my .po, but for some reason 
>Point2Play doesn't display my Danish translations for these strings:
>
>#: tests/test_cdrom.py:57
>#: tests/test_gl.py:75
>
>Everything else translates fine when running P2P with Danish environment 
>variables - except those two strings. Something must be funky in P2P?
>  
>
Frederik,
  indeed we have a bug in Point2Play. There is already a fix sitting in 
the tree, but the long and short of it is that we incorrectly put the 
variable part of those strings inside the _( to be translated string ) 
block. This was noticed by Adrian Neumaier earlier when he did the 
German translations (and actually he found a few others if I'm not 
mistaken).

Anyways, I've put up your translation. Thanks very much!

Adrian,
  sorry to take so long to get the translation up: it completely slipped 
my mind until Frederik's email came in.

>
>BTW, when choosing to download MS fonts, P2P can appear to have 
>crashed/stalled, if the fonts for whatever reason are unavailable. Only 
>by running P2P from a term will reveal what going on:
>
>"Downloading fonts from http://downloads.transgaming.com/font_downloads. 
>Depending on the speed of
>your internet connection this may take a few minutes.
>. . . . Traceback (most recent call last):
>  File "/usr/lib/transgaming_point2play/Point2Play_gui.py", line 2059, 
>in mscorefonts_download_helper
>    (pid, status) = os.wait()
>KeyboardInterrupt
>"
>
>Preferably the P2P GUI should continually inform the user what's going 
>on.
>  
>
Yes it's bad. That's on the "improvement wishlist". Fortunately people 
only use it once so the impact is not as great as it could be.


>B/R,
>  
>

*Ciao,
Peter
*