Updated Danish translation of Point2Play
Peter Hunnisett <[email protected]> Thu, 13 Jan 2005 15:12:59 -0500
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
Frederik Dannemare wrote: >Hi, > >here's a fully up-to-date Danish translation of P2P v1.3.2. > >kbabel and mgsfmt report no errors with my .po, but for some reason >Point2Play doesn't display my Danish translations for these strings: > >#: tests/test_cdrom.py:57 >#: tests/test_gl.py:75 > >Everything else translates fine when running P2P with Danish environment >variables - except those two strings. Something must be funky in P2P? > > Frederik, indeed we have a bug in Point2Play. There is already a fix sitting in the tree, but the long and short of it is that we incorrectly put the variable part of those strings inside the _( to be translated string ) block. This was noticed by Adrian Neumaier earlier when he did the German translations (and actually he found a few others if I'm not mistaken). Anyways, I've put up your translation. Thanks very much! Adrian, sorry to take so long to get the translation up: it completely slipped my mind until Frederik's email came in. > >BTW, when choosing to download MS fonts, P2P can appear to have >crashed/stalled, if the fonts for whatever reason are unavailable. Only >by running P2P from a term will reveal what going on: > >"Downloading fonts from http://downloads.transgaming.com/font_downloads. >Depending on the speed of >your internet connection this may take a few minutes. >. . . . Traceback (most recent call last): > File "/usr/lib/transgaming_point2play/Point2Play_gui.py", line 2059, >in mscorefonts_download_helper > (pid, status) = os.wait() >KeyboardInterrupt >" > >Preferably the P2P GUI should continually inform the user what's going >on. > > Yes it's bad. That's on the "improvement wishlist". Fortunately people only use it once so the impact is not as great as it could be. >B/R, > > *Ciao, Peter *