Re: The missing DirectX
Ove Kaaven <[email protected]>
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Organization | TransGaming Technologies Inc |
| Message-ID | <1059464506.29716.76.camel@renegade> |
tir, 29.07.2003 kl. 04.59 skrev Peter Hunnisett: > We have an implementation of dinput8 which is nothing short of grossly > wrong. If your application is actually trying to create a DirectInput8 > object it'll fail since we just call back into dinput.dll :( It'll fail? That's news to me... and here I've thought we've run all sorts of games that used DirectInput8 (like max payne, everquest, gta3, battlefield 1942, etc) for a long time already. Oh well. C'est la vie. ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01