Re: The missing DirectX

Peter Hunnisett <[email protected]>
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <[email protected]>
Ove Kaaven wrote:

>tir, 29.07.2003 kl. 04.59 skrev Peter Hunnisett:
>  
>
>>We have an implementation of dinput8 which is nothing short of grossly 
>>wrong.  If your application is actually trying to create a DirectInput8 
>>object it'll fail since we just call back into dinput.dll :(
>>    
>>
>
>It'll fail? That's news to me... and here I've thought we've run all
>sorts of games that used DirectInput8 (like max payne, everquest, gta3,
>battlefield 1942, etc) for a long time already. Oh well. C'est la vie.
>  
>
Well I guess it would help if I had looked further down in 
DirectInputCreateEx. I just figured that the 8A would be lumped 
logically with the A,2A & 7A. Just another case of me thinking 
differently than the rest and my laziness showing it ;)

Ciao,
Peter



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