Re: The missing DirectX
Peter Hunnisett <[email protected]>
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
Ove Kaaven wrote: >tir, 29.07.2003 kl. 04.59 skrev Peter Hunnisett: > > >>We have an implementation of dinput8 which is nothing short of grossly >>wrong. If your application is actually trying to create a DirectInput8 >>object it'll fail since we just call back into dinput.dll :( >> >> > >It'll fail? That's news to me... and here I've thought we've run all >sorts of games that used DirectInput8 (like max payne, everquest, gta3, >battlefield 1942, etc) for a long time already. Oh well. C'est la vie. > > Well I guess it would help if I had looked further down in DirectInputCreateEx. I just figured that the 8A would be lumped logically with the A,2A & 7A. Just another case of me thinking differently than the rest and my laziness showing it ;) Ciao, Peter ------------------------------------------------------- This SF.Net email sponsored by: Free pre-built ASP.NET sites including Data Reports, E-commerce, Portals, and Forums are available now. Download today and enter to win an XBOX or Visual Studio .NET. http://aspnet.click-url.com/go/psa00100003ave/direct;at.aspnet_072303_01/01