pixel/vertex-shaders in cedega
Georg Bege <[email protected]> Tue, 05 Sep 2006 08:26:31 +0200
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
Hello devels Im writing to this list because I tried desperatly to switch the frame buffer effects and soft shadows on in the game "Knights Of the old Republic". I know this might be not the right place to talk to but it affects also the sequel of the game and maybe other games too who are using this. The LucasArts websites clearly states: http://support.lucasarts.com/tsg/SWKotORIIQuestions/Video%20Issues/VSPSCapabilities.htm I swear I googled as hell, searched in forums - I never saw any kind of an answer to this and i got this problem already since cedega 4.x when I first tried to play this game on Linux. My thoughts were, hey just wait maybe in the next release its going to be fixed - but no it isnt. So is this a well known problem? Will it ever be fixed? Is there a workaround or a hint why this game cant recognize the pixel/vertex shaders? Another good place to look out? I really dont know who I can ask else ;) Thank you very much My cedega version is: Cedega GUI Version: 5.2 Cedega Engine Version (current default): 5.2 My Linux version is: 2.6.17-beyond3-cerberus (Gentoo distribution) (beyond patchset is basicly the ck patchset + additional stuff) Nvidia drivers:1.0.8774 My card is an Geforce 6600GT 128MB PCI-E -- Georg 'Therion' Bege http://coruscant.info http://www.ninth-art.de [email protected] <therion at ninth minus art dot de> GnuPG-Key-ID: 0x5717E214 FingerPrint: A8EC B4B2 C9A9 483B CC87 56EE 07A1 C78E 5717 E214