Re: Star Trek: Armada

Quatre <[email protected]>
Newsgroups gmane.comp.emulators.winex.devel
Message-ID <[email protected]>
On Fri, 2003-06-13 at 04:55, Peter Hunnisett wrote:
> Quatre wrote:
> 
> >I know this isn't the place for this...but there isn't a game forum for
> >the first Star Trek: Armada. I've been trying to get this game working
> >for a few days...first the installer wouldn't work, but the new CVS
> >edition seems to work good. When I run the game, it works fine, then
> >when I go to start a game, I get an error. I used "wine -debugmsg
> >err-fixme Armada.exe" and here's the error that I think is most
> >important:
> >err:ntdll:RtlpWaitForCriticalSection section 0x40f05034 "x11drv_main.c:
> >X11DRV_CritSection" wait timed out, retrying (60 sec) fs=22b7
> >
> This is an indication of an x11 lock deadlock - the crash at the end 
> you're seeing from this is due to the acquisition of the critical 
> section timing out. You'll need to trace back from there and find out 
> why 1 thread is holding the lock for too long. Presumably another thread 
> is crashing or deadlocking on another critical section. Probably 
> +x11drv,+ddraw,+seh,+tid will show up something without knowing the 
> exact situation.
> 
> Ciao,
> Peter
> 
> 
> >tid 15858 received signal 2. Raising signal 3
> >
> >  
> >
> 
> 
> 
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I updated the CVS today, recompiled, and the game loaded!! I can
actually get in the game...but there's a little problem now. The minimap
and the background are completely black. The game is actually playable,
but the minimap is useful. I ran "wine -debugmsg err-fixme Armada.exe"
and I think this might have something to do with it:
---
fixme:ddraw:Direct3D7_EvictManagedTextures (0x40433830): stub
fixme:ddraw:Main_DirectDraw_CreateSurface App didn't request a valid
surface type (0x10004000)- assuming offscreenplain
fixme:ddraw:D3D_GL_sync_render_state unsupported render state 2
fixme:ddraw:D3D_GL_sync_render_state unsupported render state 41
---
The D3D_GL_sync_render_state messages keep going on and on with the same
unsupported render states. It would be very greatly appreciated if this
was fixed. Thanks!




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