Re: Star Trek: Armada
Quatre <[email protected]>
| Newsgroups | gmane.comp.emulators.winex.devel |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 2003-06-13 at 04:55, Peter Hunnisett wrote: > Quatre wrote: > > >I know this isn't the place for this...but there isn't a game forum for > >the first Star Trek: Armada. I've been trying to get this game working > >for a few days...first the installer wouldn't work, but the new CVS > >edition seems to work good. When I run the game, it works fine, then > >when I go to start a game, I get an error. I used "wine -debugmsg > >err-fixme Armada.exe" and here's the error that I think is most > >important: > >err:ntdll:RtlpWaitForCriticalSection section 0x40f05034 "x11drv_main.c: > >X11DRV_CritSection" wait timed out, retrying (60 sec) fs=22b7 > > > This is an indication of an x11 lock deadlock - the crash at the end > you're seeing from this is due to the acquisition of the critical > section timing out. You'll need to trace back from there and find out > why 1 thread is holding the lock for too long. Presumably another thread > is crashing or deadlocking on another critical section. Probably > +x11drv,+ddraw,+seh,+tid will show up something without knowing the > exact situation. > > Ciao, > Peter > > > >tid 15858 received signal 2. Raising signal 3 > > > > > > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: eBay > Great deals on office technology -- on eBay now! Click here: > http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > _______________________________________________ > WineX-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/winex-devel I updated the CVS today, recompiled, and the game loaded!! I can actually get in the game...but there's a little problem now. The minimap and the background are completely black. The game is actually playable, but the minimap is useful. I ran "wine -debugmsg err-fixme Armada.exe" and I think this might have something to do with it: --- fixme:ddraw:Direct3D7_EvictManagedTextures (0x40433830): stub fixme:ddraw:Main_DirectDraw_CreateSurface App didn't request a valid surface type (0x10004000)- assuming offscreenplain fixme:ddraw:D3D_GL_sync_render_state unsupported render state 2 fixme:ddraw:D3D_GL_sync_render_state unsupported render state 41 --- The D3D_GL_sync_render_state messages keep going on and on with the same unsupported render states. It would be very greatly appreciated if this was fixed. Thanks! ------------------------------------------------------- This SF.NET email is sponsored by: eBay Great deals on office technology -- on eBay now! Click here: http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5