Segfault on iOS Simulator (x86_64)
Cameron G <[email protected]> Wed, 21 Sep 2022 00:41:53 -0700 (PDT)
| Newsgroups | gmane.comp.encryption.cryptopp |
|---|---|
| Message-ID | <[email protected]> |
Hi, I'm receiving a segfault on iOS Simulator (x86_64) in some trivial code that works on other platforms. I think I may have built the library incorrectly, but I followed the wiki instructions and tried various combinations. The segfault happens when declaring CryptoPP::AutoSeededRandomPool rng; The stack frame is [image: Screen Shot 2022-09-21 at 3.29.55 PM.png] Here's how I built the library: IOS_SDK=iPhoneSimulator IOS_CPU=x86_64 source ./setenv-ios.sh Configuring for iPhoneSimulator (x86_64) XCODE_TOOLCHAIN: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/ IOS_SDK: iPhoneSimulator IOS_CPU: x86_64 IOS_CPPFLAGS: -DCRYPTOPP_DISABLE_ASM IOS_CFLAGS: -arch x86_64 -miphonesimulator-version-min=6 -fno-common IOS_CXXFLAGS: -arch x86_64 -miphonesimulator-version-min=6 -stdlib=libc++ -fno-common IOS_SYSROOT: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator15.5.sdk ******************************************************************************* It looks the the environment is set correctly. Your next step is build the library with 'make -f GNUmakefile-cross'. ******************************************************************************* Then, I ran 'make -f GNUmakefile-cross' : Here's what we found... IS_X86: 0, IS_X64: 1, IS_ARM32: 0, IS_ARMV8: 0 Using testing flags: -g2 -O3 -fPIC -arch x86_64 -miphonesimulator-version-min=6 -stdlib=libc++ -fno-common --sysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator15.5.sdk clang++ -DCRYPTOPP_DISABLE_ASM -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator15.5.sdk -Wall -g2 -O3 -fPIC -arch x86_64 -miphonesimulator-version-min=6 -stdlib=libc++ -fno-common --sysroot /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator15.5.sdk -Wall -c cryptlib.cpp Most of the simulators use x86_64 now - especially iPhone ones, so that's why I'm compiling for that architecture. Thanks for any help! Cameron -- You received this message because you are subscribed to the Google Groups "Crypto++ Users" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/cryptopp-users/91d650e2-5da6-47cf-96f2-f3829afc30d1n%40googlegroups.com.
Screen Shot 2022-09-21 at 3.29.55 PM.png
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