Re: How to provide header files for 0compile
Thomas Leonard <[email protected]> Sat, 15 Jul 2017 19:40:42 +0100
| Newsgroups | gmane.comp.file-systems.zero-install.devel |
|---|---|
| Message-ID | <CAG4opy8pGRAD-KTE5AxTQ1GQgwe0zEEyj-KrQ_VyzZ6FS-sRfQ@mail.gmail.com> |
On 15 July 2017 at 01:26, Eric Duhamel <[email protected]> wrote: > On Thu, 2017-07-06 at 20:43 +0100, Thomas Leonard wrote: >> On 5 July 2017 at 14:57, Eric Duhamel <[email protected]> wrote: >> > I've gotten pretty handy with 0install when it comes to packaging >> > binaries >> > with required libraries, but I don't yet know how to do the same >> > for >> > 0compile. >> > >> > Documentation for 0compile says "For header files (-dev packages), >> > there >> > will often be a source implementation that generates the header >> > files...". >> > In my case I don't think there is a source implementation and I'm >> > not sure >> > how to make one. >> > >> > I want to write a feed that can tell 0compile how to build a >> > program from >> > source. The program source uses Make, but it requires several -dev >> > packages. >> > I have access to said packages and the header files inside. How do >> > I tell >> > 0compile to use the header files when compiling from source? >> >> Just use <requires> as for any other dependency, and depend on the >> interface that provides the header files. You can either add the >> headers to the include path directly with an environment variable or, >> if the header files use pkg-config, add the .pc file to the pkg- >> config >> path. Make sure you use relative paths in the .pc files in that case >> (e.g. ${pcfiledir}/../../include). > > Thank you. After a lot of digging I found some of the environment > variables I need to insert to are CPATH and LIBRARY_PATH (not > LD_LIBRARY_PATH). pkg-config sounds automagical which would be great, > but I haven't tried it yet. > > For this particular program (Eureka 1.21) I couldn't get 0compile to > build it. The applicable error line returned was > > [code]make: *** No rule to make target 'obj_linux/e_basis.o', needed by > 'eureka'. Stop.[/code] > > I was able to make it compile without using 0install by adding the > appropriate paths to CPATH and LIBRARY_PATH and calling make, so don't > know why 0compile would fail. > > ------------------------------------------------------------------------------ > Check out the vibrant tech community on one of the world's most > engaging tech sites, Slashdot.org! http://sdm.link/slashdot > _______________________________________________ > Zero-install-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/zero-install-devel -- talex5 (GitHub/Twitter) http://roscidus.com/blog/ GPG: 5DD5 8D70 899C 454A 966D 6A51 7513 3C8F 94F6 E0CC ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot