Re: real and float in U. F. O.

Daniele Capo <[email protected]>
Newsgroups gmane.comp.fonts.fontforge.devel
Message-ID <CAGSBKtmHKtghakN8S2Nptq9KpcvHTMCA42gSDW95NzbLBFYnvw@mail.gmail.com>
For the first question: UFO fonts use XML property lists (
http://www.apple.com/DTDs/PropertyList-1.0.dtd) where floating point
numbers are identified by the XML tag "real" (probably the specifications
should use real instead of float).
d.


2014-08-13 1:50 GMT+02:00 Frank Trampe <[email protected]>:

> The specification uses float, but FontForge and most other software
> packages seem to use the X. M. L. node name real. Does anybody know how
> these diverged?
>
> FontForge does not support the name float right now. Do we see any reason
> to change that?
>
> There are some values in the specification that can be integer or float.
> FontForge reads these flexibly in most cases but, when dealing with data
> that maps to native internal values, it outputs a type corresponding to the
> internal type rather than the type read. Is this a problem?
>
>
>
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