Re: using OpenGL to implement a window manager

Jon Smirl <[email protected]> Fri, 23 Apr 2004 19:32:43 -0700 (PDT)
Newsgroups gmane.comp.video.mesa3d.devel,gmane.comp.freedesktop.xserver
Message-ID <[email protected]>
Another plus or minus. If transparency is not involved some of the cases can
paint straight into the display buffer without the need for an intermediate
pbuffer. That will lower the VRAM pressure for things like xterm windows.

=====
Jon Smirl
[email protected]


	
		
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