Re: using OpenGL to implement a window manager
Jon Smirl <[email protected]> Fri, 23 Apr 2004 19:32:43 -0700 (PDT)
| Newsgroups | gmane.comp.video.mesa3d.devel,gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
Another plus or minus. If transparency is not involved some of the cases can paint straight into the display buffer without the need for an intermediate pbuffer. That will lower the VRAM pressure for things like xterm windows. ===== Jon Smirl [email protected] __________________________________ Do you Yahoo!? Yahoo! Photos: High-quality 4x6 digital prints for 25ยข http://photos.yahoo.com/ph/print_splash ------------------------------------------------------- This SF.net email is sponsored by: The Robotic Monkeys at ThinkGeek For a limited time only, get FREE Ground shipping on all orders of $35 or more. Hurry up and shop folks, this offer expires April 30th! http://www.thinkgeek.com/freeshipping/?cpg=12297