Re: Using OpenGL as a window manager
"Martijn Sipkema" <[email protected]> Mon, 26 Apr 2004 23:17:59 +0100
| Newsgroups | gmane.comp.video.mesa3d.devel,gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <004001c42bdc$55dcf500$161b14ac@boromir> |
> Were there any more ideas on how to do the window transform transparent to the > app using standard OpenGL. For example app thinks it is drawing into a > rectangle. xserver wants the image in a trapezoid. DRI is in use. But do we need this? I'm not convinced transparent windows are needed and this seems even less necessary. I think an application should be able to draw to the framebuffer and know what the resulting pixels will be. Microsoft seems to be going for retained mode rendering and transformations may be easier to do in that way, but I think that is a mistake. We should do as much as possible client side and I don't see any use in window transforms; they just bring in a lot of unwanted complexity. --ms ------------------------------------------------------- This SF.net email is sponsored by: The Robotic Monkeys at ThinkGeek For a limited time only, get FREE Ground shipping on all orders of $35 or more. Hurry up and shop folks, this offer expires April 30th! http://www.thinkgeek.com/freeshipping/?cpg=12297