Re: Using OpenGL as a window manager
"Martijn Sipkema" <[email protected]> Tue, 27 Apr 2004 12:08:58 +0100
| Newsgroups | gmane.comp.freedesktop.xserver,gmane.comp.video.mesa3d.devel |
|---|---|
| Message-ID | <002a01c42c48$09e38670$161b14ac@boromir> |
> The main purpose in doing this is to provide clear fonts. In the current X model > the font bitmaps are generated clientside. If xserver is a transform (scaling 2x > or half size or a distortion) then the font generator needs to know this in > order to generate a differenct bitmap. And I am saying that I don't think the server should do such a transform and if it does then quality should not be an issue; the framebuffer content is what it should use in that case. > In a world of infinite resolution and complete scalability there is no bitmap > for the app window. X and OpenGL are for use with bitmapped displays only. --ms