Re: Using OpenGL as a window manager

"Martijn Sipkema" <[email protected]> Tue, 27 Apr 2004 12:08:58 +0100
Newsgroups gmane.comp.freedesktop.xserver,gmane.comp.video.mesa3d.devel
Message-ID <002a01c42c48$09e38670$161b14ac@boromir>
> The main purpose in doing this is to provide clear fonts. In the current X
model
> the font bitmaps are generated clientside. If xserver is a transform
(scaling 2x
> or half size or a distortion) then the font generator needs to know this
in
> order to generate a differenct bitmap.

And I am saying that I don't think the server should do such a transform and
if
it does then quality should not be an issue; the framebuffer content is what
it
should use in that case.

> In a world of infinite resolution and complete scalability there is no
bitmap
> for the app window.

X and OpenGL are for use with bitmapped displays only.

--ms