transformed windowing and OpenGL
Jon Smirl <jonsmirl-/[email protected]> Sat, 1 May 2004 11:56:09 -0700 (PDT)
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
If an app is using Glitz locally OpenGL is going to be direct rendered. This means the server never sees the drawing commands. Client windows can either be drawn straight to a pbuffer and then the pbuffer is transformed, or the app can do the transform before drawing. If you're doing the transform first it can't be done at the server since in the DRI case since the server never sees the drawing traffic. In the transform first case fonts have to be transformed in the client too. Note that the server can choose when to do a high quality transformed window. If it wants high quality it sends a transformed paint command to the client. If low quality is ok, it just transforms the pbuffer representing the window and never tells the client. ===== Jon Smirl jonsmirl-/[email protected] __________________________________ Do you Yahoo!? Win a $20,000 Career Makeover at Yahoo! HotJobs http://hotjobs.sweepstakes.yahoo.com/careermakeover