glitz and OpenGL-ES
Jon Smirl <[email protected]> Thu, 13 May 2004 09:19:51 -0700 (PDT)
| Newsgroups | gmane.comp.lib.cairo,gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
OpenGL-ES is being implemented for cellphones and other embedded systems. It's already shipping on some Motorola and Nokia models. This program will wrap an existing OpenGL implementation and make it look like an OpenGL-ES one. http://sourceforge.net/projects/dogless I haven't tried it, but this might be a good tool for designing a Glitz that can get by on the absolute minimum in OpenGL features. For example it is legal to have integer only OpenGL-ES implementations. You also can't do Begin/End, everything uses the array APIs. Some specs I read, http://www.khronos.org/opengles/, put cellphone OpenGL-ES at 40K for integer only and 100K with floating point and hardware acceleration. Normal desktop OpenGL implementation is about 1.7MB. ===== Jon Smirl [email protected] __________________________________ Do you Yahoo!? Yahoo! Movies - Buy advance tickets for 'Shrek 2' http://movies.yahoo.com/showtimes/movie?mid=1808405861