Re: Why run xserver on the OpenGL API?

Alex Deucher <agd5f-/[email protected]>
Newsgroups gmane.comp.freedesktop.xserver
Message-ID <[email protected]>
That should still be possible using indirect rendering with GLX.

Alex

--- Dave Dodge <[email protected]> wrote:
> On Tue, 25 Nov 2003, Michael Torrie wrote:
> > Will phasing out xlib mean dropping network transparency and remote
> > screen operations?  I certainly hope not.
> 
> That was my first thought as well.
> 
> > Phasing out xlib's drawing api is fine, as long as we can still
> talk
> > over a socket when we have to to the new api.
> 
> Right. I don't care so much if things like full-screen games use
> OpenGL and only run well on the machine's console, but if random
> ordinary desktop applications would be using OpenGL "just because"
> and
> as a side-effect couldn't be remote-displayed, then no thanks.
> 
> I use remote-display on pretty much a daily basis, and there are some
> tasks (e.g. GUI administration tool running on a system in another
> building) that nearly require it. Consider that I've had at times to
> maintain desk space for a big old Indigo2 system because of a single,
> expensive, node-locked 3D application that wouldn't remote-display
> even to another SGI. Been there, done that, not fun.
> 
>                                                   -Dave Dodge
>

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