Re: Why run xserver on the OpenGL API?
Alex Deucher <agd5f-/[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
That should still be possible using indirect rendering with GLX. Alex --- Dave Dodge <[email protected]> wrote: > On Tue, 25 Nov 2003, Michael Torrie wrote: > > Will phasing out xlib mean dropping network transparency and remote > > screen operations? I certainly hope not. > > That was my first thought as well. > > > Phasing out xlib's drawing api is fine, as long as we can still > talk > > over a socket when we have to to the new api. > > Right. I don't care so much if things like full-screen games use > OpenGL and only run well on the machine's console, but if random > ordinary desktop applications would be using OpenGL "just because" > and > as a side-effect couldn't be remote-displayed, then no thanks. > > I use remote-display on pretty much a daily basis, and there are some > tasks (e.g. GUI administration tool running on a system in another > building) that nearly require it. Consider that I've had at times to > maintain desk space for a big old Indigo2 system because of a single, > expensive, node-locked 3D application that wouldn't remote-display > even to another SGI. Been there, done that, not fun. > > -Dave Dodge > __________________________________ Do you Yahoo!? Free Pop-Up Blocker - Get it now http://companion.yahoo.com/