Re: Why run xserver on the OpenGL API?

Jon Smirl <jonsmirl-/[email protected]>
Newsgroups gmane.comp.freedesktop.xserver
Message-ID <[email protected]>
--- Michel Dänzer <[email protected]> wrote:
> > So, for no reason that has anything to do with us or Linux, 3D hardware is
> going
> > to be pervasive in the future. The simple question is, does xserver want to
> take
> > advantage of this?
> > 
> > If you answer yes, then given the lead times in coverting apps to new APIs,
> we
> > really should have started last year.
> 
> That still doesn't mean X is obsolete though. I think you should
> understand what X is (and isn't) before suggesting to get rid of it.

I'm not proposing getting rid of X; X is a collection of many things. What I am
proposing is the OpenGL be raised to the status of being the primary graphics
API in xserver and that it is an opaque API. That means that things like render,
Cairo, etc would be built on top of it instead of the 2D X API.

I also made no comments on network transparency. I thing it's useful and should
be continued. Changing the internal implementation of xserver drawing has no
impact on network transparency.

=====
Jon Smirl
jonsmirl-/[email protected]

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