Re: Why use OpenGL (was Native Mode Handling)
Torgeir Veimo <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
On Tue, 2003-11-25 at 17:55, Kendall Bennett wrote: > Also if you take that approach, OpenGL is just another rendering engine > that can draw stuff into offscreen memory buffers (as is the 2D engine > and Video engine). Then you can do 2D, 3D and Video all together into a > video memory buffers and composite them all together to form the final > desktop. Flicker free, translucent and smooth ;-) > > Oh wait! I am just describing OS X ;-) Or DirectFB, depending on your origin. -- Torgeir Veimo <[email protected]>