Re: Why do we need a new standalone 2D drawing API?

Jon Smirl <jonsmirl-/[email protected]>
Newsgroups gmane.comp.freedesktop.xserver
Message-ID <[email protected]>
--- Sean Middleditch <[email protected]> wrote:
> On Tue, 2003-11-25 at 18:45, Jon Smirl wrote:
> > Before this gets totally lost in the other thread, let's start a new one....
> > 
> > Why do we need a new standalone 2D drawing API? The OpenGL API has been
> > standardized, published in books, taught in classes, widely implemented,
> etc. 
> > What is so awful about the OpenGL 2D API that requires designing a
> completely
> > new API? Everyone keeps saying it is lousy, but what are the reasons?
> 
> Because OpenGL is a crappy 2D API.  Nobody wants to use it for 2D.  Even
> apps that make heavy use of OpenGL end up writing huge wrappers to get
> 2D work done.  Application developers will reject having OpenGL shoved
> down their throats, and will either continue using the old classic X, or
> just write a big wrapper for it anyhow.  That just wastes everybody's
> time for absolutely no good reason other than, "We don't feel like
> giving you a usable 2D API, just OpenGL."

Why is it crappy? Just don't rant, give us some reasons.

=====
Jon Smirl
jonsmirl-/[email protected]

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