Re: Why do we need a new standalone 2D drawing API?
Jon Smirl <jonsmirl-/[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
--- Sean Middleditch <[email protected]> wrote: > On Tue, 2003-11-25 at 18:45, Jon Smirl wrote: > > Before this gets totally lost in the other thread, let's start a new one.... > > > > Why do we need a new standalone 2D drawing API? The OpenGL API has been > > standardized, published in books, taught in classes, widely implemented, > etc. > > What is so awful about the OpenGL 2D API that requires designing a > completely > > new API? Everyone keeps saying it is lousy, but what are the reasons? > > Because OpenGL is a crappy 2D API. Nobody wants to use it for 2D. Even > apps that make heavy use of OpenGL end up writing huge wrappers to get > 2D work done. Application developers will reject having OpenGL shoved > down their throats, and will either continue using the old classic X, or > just write a big wrapper for it anyhow. That just wastes everybody's > time for absolutely no good reason other than, "We don't feel like > giving you a usable 2D API, just OpenGL." Why is it crappy? Just don't rant, give us some reasons. ===== Jon Smirl jonsmirl-/[email protected] __________________________________ Do you Yahoo!? Free Pop-Up Blocker - Get it now http://companion.yahoo.com/