Re: xserver on OpenGL

Keith Whitwell <keith-CdwZJljFklH+2FeEXyspIVaTQe2KTcn/@public.gmane.org>
Newsgroups gmane.comp.freedesktop.xserver
Message-ID <[email protected]>
Keith Packard wrote:
> Around 12 o'clock on Dec 5, Jon Smirl wrote:
> 
> 
>>Is anyone working on getting xserver to run under current X DRI? Both
>>Nvidia and ATI proprietary drivers support the needed pbuffers. Doing this
>>is pretty much the same work needed to bring xserver up on mesa-solo.
> 
> 
> Keith Whitwell expressed an interest to play with this, but of course his 
> time is limited.  I think he said he was interested in doing a "real" OpenGL 
> back-end which didn't depend on direct frame buffer access.
> 
> 
>>Are there still outstanding concerns that framebuffer access is required to
>>implement xserver on OpenGL? I though Brian had addressed all of these.
> 
> 
> Remember that framebuffer access should largely be seens as an
> implementation crutch while GL-based acceleration code is written.  
> Without that crutch, it will take a large amount of effort before *any* 
> thing appears on the screen.  If you can provide direct access to the 
> underlying object buffers for each image, I can get the X server running 
> in a few hours.  Then we can share the effort for migrating the X 
> operations to GL among many developers.  A working X server is a lot 
> easier to hack on than a pile of non-functional code.

Indeed I'm busier than I thought I would be.  I don't even have the pile of 
non-functional code at this point.  If anyone else wants to dive in & take 
this task on, they shouldn't wait for my say-so.

Keith
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