Re: xserver on OpenGL
Keith Whitwell <keith-CdwZJljFklH+2FeEXyspIVaTQe2KTcn/@public.gmane.org>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
Keith Packard wrote: > Around 12 o'clock on Dec 5, Jon Smirl wrote: > > >>Is anyone working on getting xserver to run under current X DRI? Both >>Nvidia and ATI proprietary drivers support the needed pbuffers. Doing this >>is pretty much the same work needed to bring xserver up on mesa-solo. > > > Keith Whitwell expressed an interest to play with this, but of course his > time is limited. I think he said he was interested in doing a "real" OpenGL > back-end which didn't depend on direct frame buffer access. > > >>Are there still outstanding concerns that framebuffer access is required to >>implement xserver on OpenGL? I though Brian had addressed all of these. > > > Remember that framebuffer access should largely be seens as an > implementation crutch while GL-based acceleration code is written. > Without that crutch, it will take a large amount of effort before *any* > thing appears on the screen. If you can provide direct access to the > underlying object buffers for each image, I can get the X server running > in a few hours. Then we can share the effort for migrating the X > operations to GL among many developers. A working X server is a lot > easier to hack on than a pile of non-functional code. Indeed I'm busier than I thought I would be. I don't even have the pile of non-functional code at this point. If anyone else wants to dive in & take this task on, they shouldn't wait for my say-so. Keith