Re: pbuffers
Keith Whitwell <keith-CdwZJljFklH+2FeEXyspIVaTQe2KTcn/@public.gmane.org>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
Brian Paul wrote: > Jon Smirl wrote: > >> It's going to take Brian, Keithw and myself another month or two to >> get a full >> standalone OpenGL running. We are missing two major pieces of code, >> pbuffers and >> mode support. > > > I started looking at what it would take to get pbuffers going with > mesa-solo, in the r200 driver. It looks like it'll be some work. > > For rendering to off-screen color/depth/stencil buffers we need to pass > the buffer's start and stride to the kernel module. Luckily, it looks > like that's transferred in the drm_radeon_context_regs_t structure, and > not fixed at initialization time. > > However, this info seems to be ignored in the radeon_cp_dispatch_clear() > function; it seems to assume you're always clearing the front/back color > and depth/stencil buffers. > > A work-around would be to draw a filled polygon to implement the clear, > but I'm wondering where else there might be similar assumptions to trip > us up. Why not just fix the ioctl? > The other thing we need is a mechanism to allocate the memory for > pbuffers. My first guess is that this would have to be allocated out of > the space used for textures. I think the DRI texture memory allocator > could be adapted to do this. Correct. There's a memory manager there for AGP space, but it's not integrated with the texture manager. In the i830 driver, particularly the one on the agp-i865-0-1-branch, I have a kernel memory manager which integrates fairly smoothly with the client-driver's texture memory manager. This is probably a decent starting point. Keith