Re: xserver on OpenGL
Brian Paul <brian-CdwZJljFklH+2FeEXyspIVaTQe2KTcn/@public.gmane.org>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Organization | Tungsten Graphics, Inc. |
| Message-ID | <[email protected]> |
Torgeir Veimo wrote: > On Fri, 2003-12-05 at 22:13, Jon Smirl wrote: > >>We are missing two major pieces of code, pbuffers and mode support. > > > Why exactly are pbuffers so hard to implement? There's no single thing that makes them hard. It's a bunch of little things that get compounded: - how/where to allocate the memory - updating the drivers to allow rendering to that memory, rather than the front/back color buffers. - implementing all the infrastructure - implementing the programming API - etc. It's a real mess. -Brian