Re: DRI integration, sorta
David Morse <svref-/[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
I'm a clueless slashdot reader, trying to understand this thread and project, with a view to helping in some way down the line. So, you've got lots of little applications, most of them obliviously drawing their little hearts out in the old-fasioned XDrawLine way. They send their cute little commands to the X server, which instead of drawing to framebuffer, (SUPRISE) renders them to a ?raster?pixmap?whatchamacallit which lives in ?video RAM?system memory?. a "compositing manager" process can read the various raster/pixmap/whatchamacallits, and blends them based on some rules that are left unspecified (why leaving it unspecified is sooo clever, or even useful, I don't understand). There are software compositing managers, and in the future there will be hardware compositing managers, that somehow re-use an OpenGL implementation to do the dirty work. BUT, are you planning on using everybody's OpenGL, like the propritary nvidia gl? If so, how to talk to it without using their glx? Or if you use their glx too, how to talk to it without having the standard old xfree86 xserver? Isn't the xfree86 xserver the wheel you're trying to re-invent? (better, with anti-aliased edges ;)