Re: 2D antialiased graphics using OpenGL
Keith Packard <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
Around 11 o'clock on Dec 12, "Martijn Sipkema" wrote: > Another solution would be the ability to have different visuals with or > without gamma correction. It seems some SUN workstations have this > feature, but I doubt any consumer hardware supports this; they only > seem to support one visual really. Yeah, the problem is that cheap PC hardware has only a single LUT so only one kind of window would look "right" at a time. Of course, in the land of a composited desktop, we can actually make this look right as the compositing manager could rewrite pixel values on the way to the screen to map through the colormap. > I'm going to do some testing to see if using a gamma corrected framebuffer > is really that bad. Did you manage to find a copy of Dirty Pixels to look at? I'm sure it would explain things better than I can. Of course, doing the experiment is easy enough; use xgamma with an XFree86 server. -keith