Re: DRI integration

Torgeir Veimo <[email protected]>
Newsgroups gmane.comp.freedesktop.xserver
Message-ID <[email protected]>
On Thu, 2003-11-13 at 19:54, Keith Packard wrote:
> Around 12 o'clock on Nov 13, Brian Paul wrote:

> > Line drawing is one such problem.  Simple horizontal/vertical lines 
> > are easy enough, but touching the right pixels on diagonal lines, wide 
> > lines and line caps/joins are hard.  Doing that stuff with 
> > glDrawPixels or individual GL_POINTS would be rather inefficient.
> 
> Don't care is really the answer -- X wide lines are not used by any 
> applications today, so performance is not an issue.  Even thin lines are 
> largely unused.

Does anyone have experience with the speed of the transluxent
(http://www.stud.uni-karlsruhe.de/~unk6/transluxent/) server
implementation? It apparently just uses software rendering (using cfb)
into pixmaps, which is then composited using OpenGL calls. 

-- 
Torgeir Veimo <[email protected]>
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