Re: DRI integration
Torgeir Veimo <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
On Thu, 2003-11-13 at 19:54, Keith Packard wrote: > Around 12 o'clock on Nov 13, Brian Paul wrote: > > Line drawing is one such problem. Simple horizontal/vertical lines > > are easy enough, but touching the right pixels on diagonal lines, wide > > lines and line caps/joins are hard. Doing that stuff with > > glDrawPixels or individual GL_POINTS would be rather inefficient. > > Don't care is really the answer -- X wide lines are not used by any > applications today, so performance is not an issue. Even thin lines are > largely unused. Does anyone have experience with the speed of the transluxent (http://www.stud.uni-karlsruhe.de/~unk6/transluxent/) server implementation? It apparently just uses software rendering (using cfb) into pixmaps, which is then composited using OpenGL calls. -- Torgeir Veimo <[email protected]>