Re: Why run xserver on the OpenGL API?
Allen Akin <[email protected]>
| Newsgroups | gmane.comp.freedesktop.xserver |
|---|---|
| Message-ID | <[email protected]> |
On Sat, Jan 03, 2004 at 11:23:48PM -0600, Marcelo E. Magallon wrote: | On Tue, Nov 25, 2003 at 03:44:35PM -0800, Keith Packard wrote: | | > operations not supported by GL that might make good candidates (plane | > masks, per-component alpha, conjoint/ disjoint compositing | > operators). | | Hmm... I can't think of a simple way of emulating plane masks. For some reason I didn't receive Keith's message, so pardon me if this has already been discussed. All the hardware-design and standardization effort is going into the programmable pipeline, which is certainly capable of accelerating things like plane masks and per-component alpha. (Don't know about conjoint/disjoint compositing operators; haven't looked closely at the definition.) Allen